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Community Engagement
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Comments
Here is my comments
Post1-Task1
Hi Ashleigh,
I think you gave a clear explaining what Osmo Words is and how it can be used to develop language skills and foster creativity in students. The idea of allowing students to create their own galleries for their classmates is a great way to develop creativity.
You also mentioned some concerns about the potential limitations and challenges of using technology in the classroom. It probably impact of competition on student motivation, and teachers should be mindful of how they can create a supportive and inclusive learning environment when using game-based activities.
Overall, I think you provided a balanced and thoughtful assessment of the advantages and disadvantages. I appreciate the critical thinking you applied to the topic.💯
Xin Li 05/03/2023
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Hi Mariam,
Thank you for giving me an introduction to the Ozabot, as I did not play it during the tutorial period. I believe that children would love to make a story, and it provides an opportunity to practice the students' logical ability.
Also, you mentioned that it is difficult to satisfy a lot of users as it is expensive. Yes, fostering a creative environment is not easy!🤣
Xin Li 07/03/2023
Hi Olivia,
Entirely emerging technology 💯! Your blog introduced the benefits of using ChatGPT, in a primary school setting, such as improving language development, expanding vocabulary, and supporting personalized learning. But, we must face the challenges of using ChatGPT in the classroom. And it is essential to approach its implementation with caution and consider the potential impacts on students' learning and development. Thank you for providing such a good idea, and I enjoyed it.
Xin li 09/03/2023
Post2: week3
Hi Jessica, I agree with you that SketchUp is an excellent program, also, it can be a valuable tool for children interested in design and engineering, providing them with an engaging and interactive way to explore and develop their creativity and problem-solving skills. Your design work is amazing!
Xin Li
19/03/2023
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Hi Djoumana,
Thank you for your good idea about the 3D printing be used in mathematics and science. Like create mathematical shapes and objects, while teachers can use 3D printing to create diagrams and figures of biological sciences: plants, solar system and animals. Additionally, I agree with you that there are also some limitations to using this technology, such as the high cost of 3D printers and the ongoing labor cost associated with their maintenance.
Xin li
20/03/2023
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Hi Harry,
Thank you for your excellent blog.
It's great to see that design thinking is being implemented in an educational context to encourage creativity among students. It is understandable that the requirement of access to a computer or tablet may present challenges for some students, leading to inequalities in accessibility. However, Sketchup appears to be a cost-effective and effective tool for fostering creativity among younger students.
Great job!
Xin
06/04/2023
Hi Sela,
Your blog is the good layout and engaging to read. I agree that Design thinking is becoming increasingly important in today's digital age, and educators can help students develop their design thinking skills by incorporating design-based thinking programs and tools like Sketchup into lessons. I would love to say it's important to strike a balance between structure and creative freedom so that students have the independence to explore and find solutions on their own.
Xin
06/04/2023
Post3: Week4
Hi Emma,
Thank you for your information. I agree with you that the Stop motion animation is a great way to engage students in creative learning experiences, and it can help students develop a range of skills, including problem-solving, critical thinking and communication. But in the teaching process, it is important to provide adequate support and guidance to students to ensure that they are able to fully participate and benefit from the activity.
Xin li 19/03/2023
Hi Harrison,
That’s great! Multimedia tools like Powtoon are being used in classrooms to enhance students learning and engagement. The ability to use Powtoon for cross-curricular integration makes it a valuable tool for teachers in various subjects. The teacher needs to consider these limitations, as you mentioned and encourage collaboration works between students.
Xin li 20/03/2023
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Hi Jeremy,
It's great to hear your thoughts on the educational possibilities of augmented reality and how Civilisations AR can enhance students' learning experiences. I agree that fostering creativity is an important aspect of education, and it's exciting to see how Civilisations AR can contribute to this. By allowing students to manipulate and analyze historical artifacts in a virtual environment, they can apply their critical thinking skills and create new and innovative ways to use these objects. This can also help them develop a deeper understanding of historical contexts and how they relate to the present day. Thank you for sharing your insights!
Xin li
06/04/2023
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Hi Mariam,
Thank you for sharing your thoughts on the limitations of using technology in the classroom. It's true that equipping every student with an iPad or similar device can be a financial challenge for some schools. Additionally, introducing new technology can sometimes require an adjustment period for students, which can potentially disrupt valuable class time. So, finding a balance that works for our specific classroom context is key.
Xin
Post6: week7
Hi Zoe,
Thank you for your discussion about the relevance of constructionism in the modern educational landscape and how it can be implemented in the classroom through the use of makerspaces and technologies like Micro:bit. You gave me clear ideas of the benefits of constructionism, like promoting creativity, collaboration, and personalized learning. I love your approaches to practical considerations for educators looking to implement.
Great job!💯
Xin li
06/04/2023
Hi Imijin,
Thank you for your clear introduction of constructivism and the use of Micro: Bit, one of learning tools to support constructing idea. I agree with you that learners boost their computational thinking skills, patience and creativity by engaging in problem-solving activities and coding. Additionally, it’s wonderful that students can learn from each other, and foster a positive and criticism-free learning environment. However, I am also pondering on whether there are any limitations to the constructivism approach and the use of Micro:Bit.
Overall, the use of Micro:Bit as a learning tool can provide valuable opportunities for students to develop important skills and foster a love for learning that can extend beyond the classroom.
Xin li
06/04/2023
Post 4: Week 5
Hi Ashleigh,
I really enjoyed reading about your research on Augmented Reality. The Osmo Pizza Co provided integration of real-world objects and virtual scenarios is a great way to promote hands-on learning and problem-solving skills.
As you mentioned, the game Incorporated into a mathematics environment is a smart approach to teaching concepts like money and change. Additionally, the game's potential for creativity can encourage students to approach problem-solving in innovative ways.
Additionally, it is important to note that the cost of Osmo tools and concerns about the long-term effects of gamification on motivation may limit its accessibility and efficacy in the classroom.
Great!
Xin li
26/03/2023
Hi Zoe,
Thank you for providing such a comprehensive and immersive approach with AR to education.
The use of AR technology in education has the potential to transform the traditional classroom into a more engaging and interactive environment where students can explore and learn at their own pace.
I also agree that there are some disadvantages to the use of AR technology in the classroom, such as the risk of distraction and technical difficulties that may arise. It’s crucial for educators to have a deep understanding of AR technology and how to use it effectively to achieve the desired learning outcomes.
Xin li
31/03/2023
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Hi Iris,
Thank you for sharing your thoughts on the implementation of augmented reality in education and the use of Merge cubes as an interactive learning tool. You gave me an image of how technology can enhance students' learning experiences by creating a virtual overlay on top of the real world. I also agree with the limitations of the use of Merge cubes, such as compatibility issues and a limited number of games compared to other platforms. Great job!
Xin
06/04/2023
Post5: week6
Hi Ashleigh,
Thank you for providing such rich perspective to introduce VR for us.
The use of virtual reality in the classroom, as described in the passage, can indeed have numerous benefits. CoSpaces Edu, in particular, offers an engaging and interactive platform that allows students to explore pre-made spaces or create their own, while also enabling them to animate characters through coding or physics. Also, CoSpaces Edu can be utilized in a socio-constructivist or connectivist approach, encouraging collaboration and information-sharing among students.
Using CoSpaces Edu's various tools can be challenging for some students and teachers. So, it is crucial for educators to carefully consider these limitations before incorporating VR into their lesson plans.
Xin Li
04/04/2023
Hi Gemma,
Thanks for your ideas about VR.🎀 I agree that virtual reality can be a powerful tool for enhancing student learning experiences and fostering creativity. The platform allows for a constructivist and project-based learning approach, where students can create and explore their own virtual content, collaborate with peers and personalize their learning experience. The examples given of how CoSpaces Edu can be used in Science and English classes are great illustrations of how this tool can be used to meet specific curriculum outcomes while also engaging students in fun and interactive ways.
Xin li
04/04/2023